The Venturer's capabilities and skills expand, and with them
come increased responsibility for defining their own way forward
in life, service to others, and formal planning and leadership of the crew
toward its goals.
Award Focus: Leadership
• Project management training
• Plan and lead at least one crew activity of one day
• Serve in elected leadership position for six months
• Experiential training in conflict resolution,
communications, group dynamics, cooperation,
and ethical controversies
• Plan and lead activity to enhance crew
• Plan and participate in service of 36 hours or more
• Establish and achieve two personal goals
Participate in at least two additional (for a total of at least four) Tier II or III adventures at the crew, district, council, area, regional, or national level.
Serve as a leader for one of the adventures.
Since earning the Discovery Award, plan and give leadership to a Tier II or Tier III adventure. Work with a youth mentor to ensure that
you have organized the adventure in advance, that you are prepared for
contingencies, and that you have prepared the members of your crew to
take part. In some cases, you may need to confer with an external consultant
to assure the adventure is feasible for your crew. The adventure must
take place over at least two consecutive nights. If an event lasts more
than four nights, an additional Venturer may share in planning and leading
the adventure. If two Venturers plan the adventure, they should work
with their mentor to ensure that the workload is divided fairly between
the two leaders. At the close of the adventure, lead a reflection with
the participants in the activity to determine what was learned and how
it helped them to work together as a more effective team. An experienced
Venturer should serve as your mentor for the adventure.
Complete one of the following:
Since earning the Discovery Award, serve actively as your crew president, vice president, secretary, treasurer, guide, historian,
den chief, or quartermaster for a period of at least six months.**
At the beginning of your term, work with your crew president (or
Advisor, if you are the president) to set performance goals for
the position. Any number of different positions may be held as long
as the total length of service equals at least six months. Holding
simultaneous positions does not shorten the required number of months.
Positions need not flow from one to the other; there may be gaps
in time. Once during your term of office, discuss your successes
and challenges with your crew president (or Advisor, if you are
Participate in or serve on staff for leadership training such as National Youth Leadership Training, Kodiak Challenge, National
Advanced Youth Leadership Experience, Order of the Arrow National
Leadership Seminar, Sea Scout SEAL Training, or Wood Badge (for
Venturers 18 or older). You may also participate in non-BSA leadership
training courses such as those delivered by the National Outdoor
Leadership School, if approved by your Advisor.
**Venturers may substitute district, council, area, regional, or
national Venturing officer or cabinet positions for the positions listed in this requirement.
Plan, organize, and give leadership to a project designed
to sustain and grow your crew. Submit the plan to your crew president
(or Advisor, if you are president) and explain how you think it will
encourage more young people to join Venturing.
Participate in service activities totaling at least 36 hours. This
is in addition to the 24 hours of service required to earn the Discovery
Award. Up to half of the service may be delivered personally; the rest
must be delivered through crew activities.
Since earning the Discovery Award, explore the two realms ("Adventures of Faith,"* "Adventures of Self," or "Adventures of Others") that you did not explore previously. Based on what you discover, prepare a set of personal reflections or thoughts on the subjects. Use your reflections and what you learned from the process to prepare for fulfilling Personal Growth requirement 3 and for your Pathfinder Award Advisor conference.
Participate in an ethical controversy discussion activity that includes an extension into conflict resolution.
In consultation with your Advisor, establish at least two personal goals and achieve them. The goals should be grounded in the realms you
explored in Personal Growth requirement 7.
Participate in an Advisor conference. As a part of this conference, discuss with your Advisor the challenges you faced and what you learned in fulfilling Personal Growth requirements 7 and 9.
After your Advisor conference, successfully complete a crew board of review.
*A Venturer is not required to share the personal reflection associated with "Adventures of Faith" with his or her Advisor or members of a board of review, including the discussion that takes place at the Advisor conference or the board of review.
NOTE: A Venturer may apply previous Venturing experiences to receive credit for requirements 1, 3 - 6, and 8. The "Since earning the Discovery Award" portion of requirements 3 and 4a will be waived for Venturers who completed these requirements prior to June 1, 2014.
All other requirements must be completed after June 1, 2014.
** Venturers working towards the Venturing Pathfinder Award will not have to complete the Project Management Training as stated in requirement 2. Beginning June 1, 2015, the Project Management Training requirement will be reinstated as a requirement for the Venturing Pathfinder Award.